But it certainly hadn’t been designed with games in mind they were so far down on Microsoft’s list of priorities as to be nonexistent. The Windows API made life easier in countless ways for makers of word processors, spreadsheets, and databases, allowing them to craft attractive applications with a uniform look and feel. Yet even after Windows 3.0 hit the scene in 1990 and makers of other kinds of software stampeded to embrace it, game publishers continued to turn up their noses. Why should they? Very few people were even using the thing. We’ll dispense with the former first.ĭuring the first half of the aforementioned decade - the era of Windows 1 and 2 - the big game publishers, like most of their peers making other kinds of software, never looked twice at Microsoft’s GUI. One of them is extremely short, the other a bit longer and far more interesting. There are two stories to be told about games on Microsoft Windows during the operating environment’s first ten years on the market.
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